Updates

The latest Elegon fixes, improvements, and new features.
Latest

Today

  • Doubled size of Amberwood zone (Additional mobs and quests coming soon)
  • Environment visual changes

Yesterday

  • Fixed a bug where camera could clip though water surfaces when character is dead
  • Fixed a bug where skill "Sanctuary" would not scale with player stats correctly
  • Updated coastal terrain throughout the world

3 days ago

  • Added additional NPC's and quests ranging from level 20 to 80
  • Improved lighting in Duskmire zone
  • Added invert camera control options to settings menu
  • Added setting to let you choose to show up to 6 action bars in your UI (default 2)
  • Improved character respawn system - You'll now be respawned at the gravestone nearest to you that is also in the same region
  • Fixed a bug where ore node collision would still be present after the node had been mined
  • Added additional video settings as well as baseline performance improvements
  • Fixed an issue where movement abilities such as Riftstep could teleport the character out of bounds

5 days ago

  • Added new mining system. Ore nodes can be found throughout the world and mined with a pickaxe. Pickaxe can be bought from Billy (In the starting area next to the stone bridge).

6 days ago

  • Optimised server bindings
  • Client auto reconnect logic

Monday, 10 August 2026

  • Improved mage fireball spell visuals
  • Migrated from Godot Physics to Jolt

Sunday, 9 August 2026

  • Corrected Smite so it can also heal friendly targets
  • Fixed a bug where smite would sometimes fail to deal damage to the target
  • Moved leave party / Disband party buttons to player frame right click menu
  • Party frames now also show buffs and debuffs
  • Fixed a bug where party frames were not directly targetable
  • Added 3 new class skills. One for each class. (Rebounding Steel, Arcane Cascade, Living Scripture)
  • Updated party UI
  • Improved dynamic skybox for Whispervale Zone
  • Added volumetric snow particle VFX to Whispervale zone

Saturday, 8 August 2026

  • Fixed an issue where chat would continue to auto scroll to bottom even when you've manually scrolled up

Friday, 7 August 2026

  • Updated map UI, View the entire map from any zone. Darkened fog areas.
  • Added many new equipment models
  • Added bank tab system. Store x5 more items and stay organized with renamable bank tabs.
  • Rebalanced stats for many existing equipment items
  • Added 265 new equipment items (27 unique sets)

Thursday, 6 August 2026

  • Camera zoom to scroll regression fixed
  • World terrain updates
  • Added Breach Instability mechanic. Currently limited to Embermaw Cavern Breach.
  • Implemented: Allow New Keypresses to Overwrite the Spell Queue
  • UI updates - XP bar/label, In combat indicator

Wednesday, 5 August 2026

  • Fixed a bug where some settings would not persist such as audio volume values
  • Added video settings for Brightness, Contrast & Gamma
  • Fixed a bug where elements such as camera zoom and chat messages would be reset upon entering or leaving a breach instance
  • Fixed a bug where you could perform multiple rapid jumps whilst swimming if you press the action too quickly
  • Fixed a bug where jumping resets breath meter
  • Now using best practice naming conventions on all folders and files (game client)
  • Full folder and file restructure pass (game client)

Tuesday, 4 August 2026

  • Introduced spell proc mechanics to all 3 classes
  • Weapons will now automatically sheath when mounting up
  • Added character swimming system
  • Removed invisible world boundaries
  • Introduced new player item trading system
  • Realm/Local time toggle is now available in setting menu and persists through relogs
  • Improved ocean rendering
  • Updated Amberwood Zone, Added southern shoreline
  • Fixed seated position regression

Monday, 3 August 2026

  • Introduced 200+ new obtainable equipment items
  • Updated character previews to show class relevant gear on the character create screen

Sunday, 2 August 2026

  • Improved ocean rendering
  • Adjusted lighting in Duskmire and Cinder Ridge zones
  • Added fall damage system

Friday, 31 July 2026

  • Improved quest complete UI to make choosing a reward more intuitive
  • Fixed a bug where the spell Rift Step could cause you to clip though the map when in a Breach
  • Added 19 new creature model variants

Thursday, 30 July 2026

  • Fixed a bug preventing players from entering some breaches
  • Updated level up UI
  • Coins are now separated into copper, silver and gold
  • Introduced 3 Additional breaches for Levels 38, 58, 78.

Wednesday, 29 July 2026

  • Updates to player frame UI
  • Introduced first mini Breach (Dungeon) to the game. Entrance can be found in Amberwood.

Tuesday, 28 July 2026

  • Minor improvements to human models
  • Improved character panel UI
  • Playable character now becomes transparent when the camera is very close to them. Prevents your character from blocking your view in tight spots and its great for taking scenic screenshots!
  • Added a character transfer service (Character Select Screen, bottom left). Freely move your characters between EU & US regions. (Currently limited to 5 transfers per account at this time)

Monday, 27 July 2026

  • Trying to create a new character when you've already hit the account character limit will now display a feedback message rather than failing silently
  • Fixed a bug on the character select screen where the enter world button would not always register clicks
  • Party leaders can now right click a party members frame to kick them from the party or promote them to party leader
  • Party leaders now have an icon displayed next to their name
  • Fixed a visual bug where the party UI could show in-front of other UI panels
  • Improved level up UI
  • Fixed a bug where hostile enemies would sometimes not attack characters that are in their range.
  • Reduced base crit chance from 30% to 10%
  • Enhanced visuals of floating combat text. Critical hits are more impactful, while regular damage is calmer.
  • Improved tab targeting system. Tab targeting should now feel much more intuitive and better at targeting your intended entity.
  • Rebalanced mob difficulty across levels 1–80, reducing enemy health and damage while improving player survivability for smoother, more rewarding progression.

Sunday, 26 July 2026

  • Fixed a visual bug where characters could display in T-pose for a brief second upon logging in or creating a character

Saturday, 25 July 2026

  • Added region select! Pick between EU and US servers to get the lowest latency. (Existing characters have been migrated to the new US West server)
  • Visual enhancements to floating combat text
  • Full combat system refactored and streamlined (both client and server side)

Thursday, 23 July 2026

  • Clara (Town NPC) will now be able to change your characters appearance for a small gold fee. All options from the initial character create screen are available for customisation.
  • NPC name labels can now also contain an optional second row. Used for short supplemental helper text. For example - Trader, Blacksmith, etc..
  • NPC's name labels will now always show when nearby (previously they only showed when targeted)
  • Improved name labels to now work with object occlusion
  • Added system for respawning at nearest gravestone site

Wednesday, 22 July 2026

  • Added hair style and colour options to character create screen
  • Added skin tone options to character create screen
  • Client-side player node refactor (In preparation for additional races to be added soon)
  • Server-side performance optimizations

Monday, 20 July 2026

  • Visual enhancements to foliage

Sunday, 19 July 2026

  • Consumable items can now require a level to use
  • Added mount: Onyx Fox
  • Added mount system
  • Added new video setting for terrain mesh render distance
  • Improvements to pause and settings menus
  • Enemy nameplates now show a quest indicator icon when the enemy is relevant to a quest you may be tracking

Saturday, 18 July 2026

  • Environment visual improvements
  • Nameplates now fade in and out for a smoother transition
  • Nameplates now align automatically to avoid overlapping with other nearby nameplates
  • Improvements to enemy movement and attack behaviour
  • Login screen and Character Select screen UI Improvements

Friday, 17 July 2026

  • Improvements to real time environment system (Dynamic Lighting, Dynamic Skybox, etc..)
  • Fixed a bug where screen would flicker when zooming in on map
  • Improvements to character movement controls

Thursday, 16 July 2026

  • Items can now be bound to your action bars
  • Updated to Godot v4.7.1 (previously v4.7.0)
  • Added consumable and quest item types

Wednesday, 15 July 2026

  • Reintroduced a newly updated day/night cycle system
  • Updated compendium to show base Creature XP rates as well as scaled rates for your characters level
  • Nearby creatures that drop quest items will now also have helper markers showing their location
  • Fixed a regression where shift clicking items would not send them to your bank
  • Made several improvements to floating nameplates - now more visually responsive and stable
  • Added new character stat: Accuracy - Improves hit chance
  • Added hit chance to player and enemy attacks
  • Added many new spells for all three classes

Monday, 13 July 2026

  • Added new buildings and structures to Amberwood and Town areas
  • After picking up or turning in a quest, you will now be offered to turn in or accept additional quests that the NPC may have for you.
  • Quests that are ready for turn-in will now have a strikethrough their text to indicate it's complete
  • Improved event log - now also shows icons and animation on new events
  • Reduced volume on quest pickup and complete sound effects
  • Fixed issues around compendium lag
  • Added new Event List to the in game UI (shows above chat)
  • Combat balance changes

Sunday, 12 July 2026

  • Fixed a bug where the Mage and Cleric starting staff would require level 5 to equip
  • Fixed a bug where toggling auto-run on whilst already running would not set your character into auto-run mode
  • Updated keybind settings menu, added warning for duplicate key bound, updated layout to use new two column structure
  • Added cursor visual tilt effect when clicking
  • Fixed a bug where items could not be stacked between bag and bank
  • Fixed a bug where items purchased from vendors could roll higher quality variants

Saturday, 11 July 2026

  • Various updates and improvements for quest tracking
  • Fixed a bug where it was possible to equip items of a higher level than you
  • Fixed several bugs around quest turn-ins
  • Updated minimap UI

Wednesday, 8 July 2026

  • Added shine effects to buttons and inventory slots when there is something new to see
  • Compendium now also tracks best quality found for equipment items
  • Added 3 new settings to show/hide metrics for FPS, Ping, Player Count
  • Refactored utility menu UI (bottom right buttons in game)

Tuesday, 7 July 2026

  • Added additional quests and creatures to Amberwood zone
  • Updated terrain in Amberwood zone

Monday, 6 July 2026

  • Refactored NPC dialog windows to ensure consistent visuals and tidy code
  • Updated compendium to also show total discoveries % (top right)
  • Updated Action Buttons to use new lightweight progress shader rather than progress bars when showing cooldowns
  • Bipedal creatures will now adjust their pitch to match the slope of the terrain they are standing on
  • Added UI Scale setting
  • You can now link items in chat by shift + left clicking them while the chat is focused
  • Added new weapon property: Hand Slot. (Can be one hand, Two handed, Main Hand, Off Hand)
  • Improved item tooltip layout

Sunday, 5 July 2026

  • Added new compendium system
  • Added new talents system

Saturday, 4 July 2026

  • Updated multiple quest reward options
  • Lowered stats on Amberwood frogs
  • Updated many quest titles and descriptions to now be more relevant to the lore of Elegon

Friday, 3 July 2026

  • Fixed a bug where the target frame could sometimes show "Unknown" as the targets name
  • Fixed a bug where the zones environment could become malformed after recalling from a different zone
  • Improved combat feel by preserving forward facing while strafing.
  • Fixed a bug where moving items between bank and inventory could become out of sync
  • Added new instancing system. Breaches coming soon.
  • Enhanced loot display in chat. Hover for loot info. Loot name colour coded by quality.

Thursday, 2 July 2026

  • Characters will automatically sit when inactive for more than 2 mins
  • Added emote animations for Sit, Cheer, Wave, Cry.

Wednesday, 1 July 2026

  • Fixed: Spell/Ability Tooltips Don't Reflect Actual Damage Dealt
  • Fixed a bug where XP bar tooltip would sometimes remain visible
  • Added character bank storage (In town)
  • NPC's can now wear their own equipment
  • Equipping gear whilst your camera is panned will no longer reset the camera rotation

Tuesday, 30 June 2026

  • Added client version label (Top Left). Server can enforce a min client version now.
  • Added now sparks hit effect for most attacks
  • Greatly increased stat multipliers on Superior and Flawless item drops
  • Added individual quest tracking
  • Fixed a bug where tooltip would not update after equipping an item

Monday, 29 June 2026

  • Enabled shader catching for MacOS and Linux (Already enabled on Windows)
  • Added ability to inspect other players equipment
  • Layout changes to Login Screen UI
  • Added support for chat emotes (/wave, /cheer, etc..). Animations coming soon.

Sunday, 28 June 2026

  • Added breadcrumb quests to introduce the player to town
  • Added additional items and trading options to NPC's in town
  • Speak to NPC's to update your recall location. (Mysterious man in spawn, Rowan in town)
  • Corrected transforms on many weapons so they are held correctly on your back and in your hand
  • Improved visual effects for spells: Fireball, Smite
  • Fixed a bug where weapon sheathe and unsheathe would not always respond
  • Refactored character presentation layer
  • Significant server-side performance optimisations

Friday, 26 June 2026

  • Added the option to show / hide the UI (Default: ctrl+v)

Thursday, 25 June 2026

  • Updated UI for party member frames
  • XP value tooltip when hovering over XP bar is now formatted as a number for better readability
  • Gold value in bags is now formatted as a number for better readability
  • Floating damage and healing numbers are now abbreviated
  • Adjusted fortitude stat, can no longer lead to 100% of damage being negated when at high levels
  • Max level characters will no longer receive XP. Previously the level was just capped but XP could still be gained.
  • Added many new equipment items

Wednesday, 24 June 2026

  • Adjusted creature levels throughout the world
  • Added new creatures
  • Added many new item drops
  • Updated Terrain in Lava and Dark Zones
  • Updated equipment quality levels. Possible levels of quality on equipment are now: Normal, Fine, Superior, Flawless.
  • Improved database schema for item & equipment tables
  • Adjusted position of target frame within the in-game HUD

Tuesday, 23 June 2026

  • Added Social panel (Open using button above the chat)
  • Fixed regression with several gear pieces having incorrect offset positions when equipped

Monday, 22 June 2026

  • Increased auto loot speed
  • Added additional indexing on loot tables to improve server efficiency
  • Updated Flamestorm ability - Now follows it's target and costs no energy.
  • Improved terrain in Lava Zone
  • Fixed a bug where Encase would not de-spawn after it expired
  • Improved Spell VFX for Encase & Flamestorm

Sunday, 21 June 2026

  • Clicking overlapping entities will now prioritise entities that are lootable
  • Fixed an issue where the game could randomly stutter at high FPS
  • Improved water visuals and added added additional texturing to lake and river beds
  • Removed the level cap of 20
  • Quests can now either give you all reward items or require you to pick just one
  • Reduced lag spikes caused by chunk based resource streaming
  • Added new models for cloth hood equipment
  • Added distance blur to player camera for a more stylized look

Saturday, 20 June 2026

  • Improved visuals of map and minimap shaders
  • Added map zoomed in click and drag to pan camera
  • Added map zoom in / out
  • Improved entity click-targeting logic to make it more robust and reliable
  • Removed automatic login, you must now press login button to continue. (Since news and updates are on the login page, I don't want to skip over that page anymore)
  • Moved news panel from character select screen to login screen
  • Added a small margin to player camera to prevent clipping with terrain and objects
  • Updated grass visuals
  • Doubled the range of spell: Flurry
  • Improved flurry spell visuals
  • Updated client to Godot 4.7 (from 4.6)
  • Updated client and server to SpacetimeDB 2.6 (from 2.4)
  • Added in-game change log (located on login page)

Thursday, 18 June 2026

  • Updated environment lighting and fog for town zone
  • Added buildings and NPC's to town area

Wednesday, 17 June 2026

  • Added the ability to trade with NPC's

Tuesday, 16 June 2026

  • Increased bag slots from 12 to 36

Sunday, 7 June 2026

  • Updated to SpacetimeDB 2.4.0 (from 2.2.0)
  • Updated Loading Screen and login page art
  • Synced jumping visuals for networked characters
  • Restructured Client Project
  • Optimised creature model scenes
  • Opened up second zone
  • Improved tab targeting - now grabs another enemy when you attack spell, also favours closer enemies.
  • Fixed flurry spell effect rotation and red colour issue
  • Cleaned up floating combat text
  • Buffs will now be removed on player death

Tuesday, 2 June 2026

  • Improved visuals of floating text in-game.
  • Fixed a bug where setting display mode setting would not always take effect.

Monday, 1 June 2026

  • Fixed an issue where cloak SoftBodies would visually jitter when attached to the player.
  • Fixed an issue where cloak SoftBodies would visually jitter when attached to the player.

Sunday, 31 May 2026

  • Optimized water meshes
  • Moved map fog discovery to server-side
  • Fixed a bug where party members would not get quest progress for killing creatures
  • Enemies will now no longer overlap when attacking players
  • Enemies can now pull nearby enemies when attacking a character

Saturday, 30 May 2026

  • Started work on new instances system, this will be used for dungeons, raids and more in the future!
  • Greatly improved performance in-game by reducing the number of actively loaded UI elements.
  • Cleaned up many client directories and removed duplicate or redundant assets

Friday, 29 May 2026

  • Updated settings menu GUI

Thursday, 28 May 2026

  • Moved even more gameplay logic from client to server.
  • Fixed a vulnerability where character id could be faked in client requests.

Tuesday, 26 May 2026

  • Updated game client from Godot 4.6.2 > 4.6.3.
  • Removed unused assets from game client (Client is now approximately 40% smaller).
  • Reduced LoD distances on several mesh instances.
  • Moved additional combat presentation logic from client to server.

Monday, 25 May 2026

  • Updated realm name on character select screen (Elegon Playtest realm - US East)
  • Updated news on character select screen
  • Fixed a bug that would cause the player rotation to become out of sync with the camera due to camera smoothing
  • Added a ping counter to the in-game UI
  • Active effects are now also displayed above enemy nameplates as well as the existing implementation above the target frame
  • [https://youtu.be/IsnrxUC84Rc](https://youtu.be/IsnrxUC84Rc)

Sunday, 24 May 2026

  • Reduced unnecessary tooltip updates when hovering over targets.
  • Reduced processing overhead for nearby enemies and nameplates.
  • Reduced background processing while the world map is closed.
  • Kept quest marker priority behavior consistent.
  • Improved nameplate performance, especially when not visible.
  • Improved map and minimap quest marker performance.
  • Improved in-game buff and debuff display performance.
  • Improved cleanup when leaving or reloading the game world.
  • Improved action bar cooldown performance.
  • Health, Damage, Healing, Xp, etc will now all scale much more smoothly with your characters level. This applies to both player characters, as well as creatures.
  • Added more creature sound effects

Saturday, 23 May 2026

  • Migrated Admin toolbox internal app from Nuxt to Tauri.
  • Improved quest objective tracking logic
  • Improved build and deploy pipeline. More robust and performant rust code.
  • Fixed a visual issue where active effect timers would countdown from len - 1 and then stay paused at 0 for 1 second.
  • Fixed a bug where preforming the Recall ability while targeting an enemy, would cause the characters animations to become out of sync.
  • Added a changelog manager to the internal admin tool, making it easier to create, edit, publish, and maintain elegon.app updates.

Friday, 22 May 2026

  • Tightened up animation and presentation work, including cleaner human run animations and NPCs facing you during conversations.
  • Polished the player experience with loading screen tips and artwork, in-game UI polish, better video settings, and floating XP text.
  • Improved world/entity behavior by switching creature ground checks to terrain data instead of raycasts.
  • Improved combat and gameplay responsiveness by making auto-attacks start immediately and moving passive HP/Energy ticks server-side.
  • Fixed technical issues affecting feel and stability, like spell FX loading lag and creature chunk update snapping.

Tuesday, 19 May 2026

  • Refined settings UI, Adding helpful labels
  • Refactored render resolution setting
  • Introduced new upscaling options (Bilinear, FSR1, FSR2)
  • https://youtu.be/kocDDpSP7LQ
  • Cleaned up human run animations
  • Adjusted defaults for a more balanced experience

Monday, 18 May 2026

  • Fixed camera jitter issue
  • Fixed broken quest chain
  • Combat events are now using the chunk system
  • Added more quests
  • Added character stats system

Saturday, 16 May 2026

  • Removed redundant files from game client
  • Fixed issue with "Floating" NPC's
  • Fixed issue where the custom tooltip could become out of sync with the UI
  • Fixed a bug where stunned enemies would still be able to move
  • Cleaned up auth flow, removed redundant code from previous version (Prior to Steam Sign In)
  • Added multiple new Mage spells
  • Added multiple new Cleric spells

Friday, 15 May 2026

  • https://youtu.be/GXrDvq7DFcI

Thursday, 14 May 2026

  • Added Steam Sign In

Wednesday, 13 May 2026

  • Updated Knight spell: Flurry - Now it doesn't require a target to cast and damages all creatures in front of the player
  • Added support of Area of Effect spells
  • Added support for durationless active effects
  • Added Knight spell: Encase - An AoE Defensive cooldown

Tuesday, 12 May 2026

  • Removed the spell "Range" attribute and replaced with two new "MinRange" & "MaxRange" attributes.
  • Refactored code for custom tooltip, Added a reusable helper function hovering on UI elements.
  • Locked spells are now also shown in the spellbook UI but they are disabled and don't show full details.
  • Lacerate (An offensive spell, causes damage over time)
  • Guard (A defensive spell, Reduces damage taken)
  • Fixed trail VFX for the Intercept Spell.
  • Fixed dead characters freezing mid-air; they now continue falling naturally until they land before movement is fully locked.
  • Daze (A short stun)
  • Adjusted all XP rates and level requirements to reduce leveling speed significantly.
  • Added Active Effects system
  • Added a smooth animation to the XP bar.
  • Added a hover tooltip to the XP bar to show the current XP progress thoughout the level.
  • Add Knight Spells

Monday, 11 May 2026

  • Quest dialog will stay open if more quests are available to pick up
  • Knight spell "Intercept" is now fully implemented and working.
  • Improved level up visuals
  • Fixed a bug where the quest complete dialog would display automatically as soon as a quest is completed.
  • Adjusted the position of floating combat text so it appears futher above the target. Text should not be as obscured by nameplates now.

Sunday, 10 May 2026

  • https://youtu.be/sSEmq6WAl-I

Saturday, 9 May 2026

  • Updated icon for "Smite" ability.
  • Nameplates now render on the UI layer, rather than in world space. This fixes multiple issues, Including the low resolution issue.
  • Increased the damage of "Slash" from 10 to 30.
  • Increased the damage of "Flurry" from 40 to 50.
  • Improved visuals of the spellbook UI panel.
  • Improved the visual appearance of the creature level number on the nameplate.
  • Fixed a bug where floating combat text would be positioned incorrectly.
  • Admin tool now supports generating client bindings, publishing server builds and publishing game client builds to steam.
  • Admin tool now supports editing game data directly from the admin panel.
  • Added all spell details to the spellbook UI panel & tooltips.

Wednesday, 6 May 2026

  • World Objects now use new entity system
  • NPC's now use new entity system
  • https://youtu.be/eAdkzoToi64
  • Fixed a bug where dead mobs would appear to be alive when first loading into the world.
  • Fixed a bug where animated health bars on floating nameplates could remain paused during consecutive damage or healing updates.
  • Character data is now stored in separate, more focused tables. This helps with performance as recommended by the STDB docs.
  • Added hit feedback VFX to mobs and players. Mobs will now flash white when hit and rotate slightly. Players will now flash red when hit and also rotate slightly.

Tuesday, 5 May 2026

  • Fixed inconsistent loading screen bug

Sunday, 3 May 2026

  • Updated Nameplate Visuals. Now show animated progress bars for changes in health values. The bar will appear bright White between the old value and new value to show the amount of damage or healing done.
  • Launched new custom changelog page.
  • Fixed a bug where keybinding "/" would still enter chat mode when pressed.

Saturday, 2 May 2026

  • XP rewards are now based on the level difference between your character and the enemy. You’ll earn more XP for defeating higher-level enemies, and less for lower-level ones. Enemies that are more than 5 levels above or below you will no longer grant XP.
  • Increased the number of creatures in Amberwood Zone, roughly doubling overall population.
  • Added more creature variety for higher-level players.
  • Added a new world boss: Paddlefoot

Thursday, 30 April 2026

  • https://youtu.be/OTBdXNh-rms

Friday, 24 April 2026

  • Updates to world terrain, textures should now pop more and texture blending should be more natural looking of cliffs and pathways etc.
  • I've fully rebuilt the existing PowerShell build and deploy tool in .NET 10. This new console app is much more stable and maintainable.
  • Added a day night cycle to the world environment

Wednesday, 22 April 2026

  • Reduced the volume of quest pickup and complete sound FX
  • Minimap view is now more zoomed out and shows more of the surrounding area
  • Improvements to Audio Manager system
  • Improved the visual effects of the fog on the map UI
  • Added a new creature, The Stag
  • Add new hover UI sound FX

Monday, 20 April 2026

  • Server directory structure refactoring
  • Reduced respawn time for Nythera from 20 minutes to 5 minutes
  • Bug fixes and performance improvements in the server
  • Adjusted damage values for Knight spells

Saturday, 18 April 2026

  • There’s also a subtle border highlight on the action button to show when an ability has been queued.
  • Spells with a cast time now trigger the GCD at the start of the cast, rather than at the end.
  • Now, when respawning or using the recall ability - the game will still send you to a loading screen, but most of the game state will be preserved. This is much better for load times and performance. It also fixes issues where chats would be reset upon death.
  • I’ve added a spell queueing system to make ability usage feel smoother. If you press your next ability within 1 second of your current cast or cooldown finishing, it will now queue and automatically trigger as soon as it’s ready.

Friday, 17 April 2026

  • Rotated mini map view so it shows north as top
  • Main map has a fog-of-war effect
  • Fixed a bug where player where unable to turn in 'The Lake is restless' quest
  • Fixed a bug where if an NPC has a quest you've not picked up yet, they would not show their quest available marker if you are already on another quest with them
  • Fixed a bug where any class could see other classes spells in the spell book
  • Added a main map that can be viewed by pressing 'M' whilst in-game

Tuesday, 14 April 2026

  • Up until now, pushing a new PTR build was quite manual. I’d need to build the client for Windows, Mac, and Linux, extract all the outputs, generate VDF files, and then upload everything through SteamPipe. It worked, but it took time and was easy to mess up.
  • Today I built a new tool to automate how I package and publish the Elegon client to Steam.
  • This new tool handles the entire process end to end using the Godot and Steam CLI tools. I can now go from code to a live build much faster with far less friction.
  • Not only does this significantly speed up deployments, it also removes a lot of the potential for human error when publishing updates.

Monday, 13 April 2026

  • Restructured/Streamlined Godot project files and removed unnecessary files

Sunday, 12 April 2026

  • Updated game client to Godot 4.6.2
  • Removed cooldown on Knight abilities: Slash, Flurry. These core builder/spender abilities should be limited by the players energy and not a cooldown.
  • General refactoring of UI logic on client
  • Fixed an issue with tooltip height resizing
  • Fixed a bug where you could not toggle auto-run while the mouse is being dragged https://app.userjot.com/cmko0kryv02hg15moeiea9gei/d/requests/p/v2/cmnvd4d1t10t40iqy0pa80j6s
  • Added quest markers to the mini map

Saturday, 11 April 2026

  • Implemented a new functional mini map to the UI
  • Fixed a bug where players were still able to auto attack their target while facing the wrong way

Saturday, 28 February 2026

  • This week clockwork labs released the 2.0 update for Spacetime DB, The main tech powering elegons networking!
  • If you're interested you can read the full change log for STDB 2.0 here: https://spacetimedb.com/docs/upgrade
  • I am very pleased to say that the game and server is now fully migrated over to this new latest version!

Saturday, 24 January 2026

  • Spell book displays abilities for your class and level
  • Added new spells - Gleam, Slam (In Development)
  • Added new icons for Fireball and Slash spells
  • Added a Spell Book (Keybind - U)
  • Ability to drag spells from the spell book to your action bar
  • Ability to drag and drop to rearrange abilities on action bars

Friday, 23 January 2026

  • Temporarily removed XP reward from quests while I work on the quest system
  • Improved server side security around the 10 character per account limit
  • Fixed several exploits around XP and Level manipulation using 3rd party tools
  • Fixed an exploit around spawning entities
  • Fixed an exploit around modifying other characters names
  • Fixed a bug where the quest would only complete if the creature died by an auto-attack
  • Added several new server-side name validation rules for when creating a new character
  • Added level cap of 20 (will be raised as new content is added)

Thursday, 22 January 2026

  • Tweaked lighting and reduced fog
  • Removed large slash spell effect and replaced with a more basic slash effect - Will be further updating this soon.
  • Prevented player from being able to attack without a weapon equipped
  • Player action bars and spells are now saved server-side
  • Overhauled action bar buttons, System is now more dynamic and expandable
  • New class specific spells can be unlocked when reaching the required level
  • Made improvements to loading screen visuals
  • Implemented new feedback system (Userjot)
  • Implemented new Changelog system (Userjot)
  • Fixed blending issue on Warrior attack animations
  • Fixed a bug where enemies would sometimes fail to aggro or would aggro late.
  • Cleaned up character select screen code / logic to increase performance
  • Added button press visual feedback to all action bar buttons when pressed
  • Added an in-game button for reporting bugs or suggesting features (Located left of the mini map)