The latest Elegon fixes, improvements, and new features.
Latest
Today
Doubled size of Amberwood zone (Additional mobs and quests coming soon)
Environment visual changes
Yesterday
Fixed a bug where camera could clip though water surfaces when character is dead
Fixed a bug where skill "Sanctuary" would not scale with player stats correctly
Updated coastal terrain throughout the world
3 days ago
Added additional NPC's and quests ranging from level 20 to 80
Improved lighting in Duskmire zone
Added invert camera control options to settings menu
Added setting to let you choose to show up to 6 action bars in your UI (default 2)
Improved character respawn system - You'll now be respawned at the gravestone nearest to you that is also in the same region
Fixed a bug where ore node collision would still be present after the node had been mined
Added additional video settings as well as baseline performance improvements
Fixed an issue where movement abilities such as Riftstep could teleport the character out of bounds
5 days ago
Added new mining system. Ore nodes can be found throughout the world and mined with a pickaxe. Pickaxe can be bought from Billy (In the starting area next to the stone bridge).
6 days ago
Optimised server bindings
Client auto reconnect logic
Monday, 10 August 2026
Improved mage fireball spell visuals
Migrated from Godot Physics to Jolt
Sunday, 9 August 2026
Corrected Smite so it can also heal friendly targets
Fixed a bug where smite would sometimes fail to deal damage to the target
Moved leave party / Disband party buttons to player frame right click menu
Party frames now also show buffs and debuffs
Fixed a bug where party frames were not directly targetable
Added 3 new class skills. One for each class. (Rebounding Steel, Arcane Cascade, Living Scripture)
Updated party UI
Improved dynamic skybox for Whispervale Zone
Added volumetric snow particle VFX to Whispervale zone
Saturday, 8 August 2026
Fixed an issue where chat would continue to auto scroll to bottom even when you've manually scrolled up
Friday, 7 August 2026
Updated map UI, View the entire map from any zone. Darkened fog areas.
Added many new equipment models
Added bank tab system. Store x5 more items and stay organized with renamable bank tabs.
Rebalanced stats for many existing equipment items
Added 265 new equipment items (27 unique sets)
Thursday, 6 August 2026
Camera zoom to scroll regression fixed
World terrain updates
Added Breach Instability mechanic. Currently limited to Embermaw Cavern Breach.
Implemented: Allow New Keypresses to Overwrite the Spell Queue
UI updates - XP bar/label, In combat indicator
Wednesday, 5 August 2026
Fixed a bug where some settings would not persist such as audio volume values
Added video settings for Brightness, Contrast & Gamma
Fixed a bug where elements such as camera zoom and chat messages would be reset upon entering or leaving a breach instance
Fixed a bug where you could perform multiple rapid jumps whilst swimming if you press the action too quickly
Fixed a bug where jumping resets breath meter
Now using best practice naming conventions on all folders and files (game client)
Full folder and file restructure pass (game client)
Tuesday, 4 August 2026
Introduced spell proc mechanics to all 3 classes
Weapons will now automatically sheath when mounting up
Added character swimming system
Removed invisible world boundaries
Introduced new player item trading system
Realm/Local time toggle is now available in setting menu and persists through relogs
Improved ocean rendering
Updated Amberwood Zone, Added southern shoreline
Fixed seated position regression
Monday, 3 August 2026
Introduced 200+ new obtainable equipment items
Updated character previews to show class relevant gear on the character create screen
Sunday, 2 August 2026
Improved ocean rendering
Adjusted lighting in Duskmire and Cinder Ridge zones
Added fall damage system
Friday, 31 July 2026
Improved quest complete UI to make choosing a reward more intuitive
Fixed a bug where the spell Rift Step could cause you to clip though the map when in a Breach
Added 19 new creature model variants
Thursday, 30 July 2026
Fixed a bug preventing players from entering some breaches
Updated level up UI
Coins are now separated into copper, silver and gold
Introduced 3 Additional breaches for Levels 38, 58, 78.
Wednesday, 29 July 2026
Updates to player frame UI
Introduced first mini Breach (Dungeon) to the game. Entrance can be found in Amberwood.
Tuesday, 28 July 2026
Minor improvements to human models
Improved character panel UI
Playable character now becomes transparent when the camera is very close to them. Prevents your character from blocking your view in tight spots and its great for taking scenic screenshots!
Added a character transfer service (Character Select Screen, bottom left). Freely move your characters between EU & US regions. (Currently limited to 5 transfers per account at this time)
Monday, 27 July 2026
Trying to create a new character when you've already hit the account character limit will now display a feedback message rather than failing silently
Fixed a bug on the character select screen where the enter world button would not always register clicks
Party leaders can now right click a party members frame to kick them from the party or promote them to party leader
Party leaders now have an icon displayed next to their name
Fixed a visual bug where the party UI could show in-front of other UI panels
Improved level up UI
Fixed a bug where hostile enemies would sometimes not attack characters that are in their range.
Reduced base crit chance from 30% to 10%
Enhanced visuals of floating combat text. Critical hits are more impactful, while regular damage is calmer.
Improved tab targeting system. Tab targeting should now feel much more intuitive and better at targeting your intended entity.
Rebalanced mob difficulty across levels 1–80, reducing enemy health and damage while improving player survivability for smoother, more rewarding progression.
Sunday, 26 July 2026
Fixed a visual bug where characters could display in T-pose for a brief second upon logging in or creating a character
Saturday, 25 July 2026
Added region select! Pick between EU and US servers to get the lowest latency. (Existing characters have been migrated to the new US West server)
Visual enhancements to floating combat text
Full combat system refactored and streamlined (both client and server side)
Thursday, 23 July 2026
Clara (Town NPC) will now be able to change your characters appearance for a small gold fee. All options from the initial character create screen are available for customisation.
NPC name labels can now also contain an optional second row. Used for short supplemental helper text. For example - Trader, Blacksmith, etc..
NPC's name labels will now always show when nearby (previously they only showed when targeted)
Improved name labels to now work with object occlusion
Added system for respawning at nearest gravestone site
Wednesday, 22 July 2026
Added hair style and colour options to character create screen
Added skin tone options to character create screen
Client-side player node refactor (In preparation for additional races to be added soon)
Server-side performance optimizations
Monday, 20 July 2026
Visual enhancements to foliage
Sunday, 19 July 2026
Consumable items can now require a level to use
Added mount: Onyx Fox
Added mount system
Added new video setting for terrain mesh render distance
Improvements to pause and settings menus
Enemy nameplates now show a quest indicator icon when the enemy is relevant to a quest you may be tracking
Saturday, 18 July 2026
Environment visual improvements
Nameplates now fade in and out for a smoother transition
Nameplates now align automatically to avoid overlapping with other nearby nameplates
Improvements to enemy movement and attack behaviour
Login screen and Character Select screen UI Improvements
Friday, 17 July 2026
Improvements to real time environment system (Dynamic Lighting, Dynamic Skybox, etc..)
Fixed a bug where screen would flicker when zooming in on map
Improvements to character movement controls
Thursday, 16 July 2026
Items can now be bound to your action bars
Updated to Godot v4.7.1 (previously v4.7.0)
Added consumable and quest item types
Wednesday, 15 July 2026
Reintroduced a newly updated day/night cycle system
Updated compendium to show base Creature XP rates as well as scaled rates for your characters level
Nearby creatures that drop quest items will now also have helper markers showing their location
Fixed a regression where shift clicking items would not send them to your bank
Made several improvements to floating nameplates - now more visually responsive and stable
Added new character stat: Accuracy - Improves hit chance
Added hit chance to player and enemy attacks
Added many new spells for all three classes
Monday, 13 July 2026
Added new buildings and structures to Amberwood and Town areas
After picking up or turning in a quest, you will now be offered to turn in or accept additional quests that the NPC may have for you.
Quests that are ready for turn-in will now have a strikethrough their text to indicate it's complete
Improved event log - now also shows icons and animation on new events
Reduced volume on quest pickup and complete sound effects
Fixed issues around compendium lag
Added new Event List to the in game UI (shows above chat)
Combat balance changes
Sunday, 12 July 2026
Fixed a bug where the Mage and Cleric starting staff would require level 5 to equip
Fixed a bug where toggling auto-run on whilst already running would not set your character into auto-run mode
Updated keybind settings menu, added warning for duplicate key bound, updated layout to use new two column structure
Added cursor visual tilt effect when clicking
Fixed a bug where items could not be stacked between bag and bank
Fixed a bug where items purchased from vendors could roll higher quality variants
Saturday, 11 July 2026
Various updates and improvements for quest tracking
Fixed a bug where it was possible to equip items of a higher level than you
Fixed several bugs around quest turn-ins
Updated minimap UI
Wednesday, 8 July 2026
Added shine effects to buttons and inventory slots when there is something new to see
Compendium now also tracks best quality found for equipment items
Added 3 new settings to show/hide metrics for FPS, Ping, Player Count
Refactored utility menu UI (bottom right buttons in game)
Tuesday, 7 July 2026
Added additional quests and creatures to Amberwood zone
Updated terrain in Amberwood zone
Monday, 6 July 2026
Refactored NPC dialog windows to ensure consistent visuals and tidy code
Updated compendium to also show total discoveries % (top right)
Updated Action Buttons to use new lightweight progress shader rather than progress bars when showing cooldowns
Bipedal creatures will now adjust their pitch to match the slope of the terrain they are standing on
Added UI Scale setting
You can now link items in chat by shift + left clicking them while the chat is focused
Added new weapon property: Hand Slot. (Can be one hand, Two handed, Main Hand, Off Hand)
Improved item tooltip layout
Sunday, 5 July 2026
Added new compendium system
Added new talents system
Saturday, 4 July 2026
Updated multiple quest reward options
Lowered stats on Amberwood frogs
Updated many quest titles and descriptions to now be more relevant to the lore of Elegon
Friday, 3 July 2026
Fixed a bug where the target frame could sometimes show "Unknown" as the targets name
Fixed a bug where the zones environment could become malformed after recalling from a different zone
Improved combat feel by preserving forward facing while strafing.
Fixed a bug where moving items between bank and inventory could become out of sync
Added new instancing system. Breaches coming soon.
Enhanced loot display in chat. Hover for loot info. Loot name colour coded by quality.
Thursday, 2 July 2026
Characters will automatically sit when inactive for more than 2 mins
Added emote animations for Sit, Cheer, Wave, Cry.
Wednesday, 1 July 2026
Fixed: Spell/Ability Tooltips Don't Reflect Actual Damage Dealt
Fixed a bug where XP bar tooltip would sometimes remain visible
Added character bank storage (In town)
NPC's can now wear their own equipment
Equipping gear whilst your camera is panned will no longer reset the camera rotation
Tuesday, 30 June 2026
Added client version label (Top Left). Server can enforce a min client version now.
Added now sparks hit effect for most attacks
Greatly increased stat multipliers on Superior and Flawless item drops
Added individual quest tracking
Fixed a bug where tooltip would not update after equipping an item
Monday, 29 June 2026
Enabled shader catching for MacOS and Linux (Already enabled on Windows)
Added ability to inspect other players equipment
Layout changes to Login Screen UI
Added support for chat emotes (/wave, /cheer, etc..). Animations coming soon.
Sunday, 28 June 2026
Added breadcrumb quests to introduce the player to town
Added additional items and trading options to NPC's in town
Speak to NPC's to update your recall location. (Mysterious man in spawn, Rowan in town)
Corrected transforms on many weapons so they are held correctly on your back and in your hand
Improved visual effects for spells: Fireball, Smite
Fixed a bug where weapon sheathe and unsheathe would not always respond
Refactored character presentation layer
Significant server-side performance optimisations
Friday, 26 June 2026
Added the option to show / hide the UI (Default: ctrl+v)
Thursday, 25 June 2026
Updated UI for party member frames
XP value tooltip when hovering over XP bar is now formatted as a number for better readability
Gold value in bags is now formatted as a number for better readability
Floating damage and healing numbers are now abbreviated
Adjusted fortitude stat, can no longer lead to 100% of damage being negated when at high levels
Max level characters will no longer receive XP. Previously the level was just capped but XP could still be gained.
Added many new equipment items
Wednesday, 24 June 2026
Adjusted creature levels throughout the world
Added new creatures
Added many new item drops
Updated Terrain in Lava and Dark Zones
Updated equipment quality levels. Possible levels of quality on equipment are now: Normal, Fine, Superior, Flawless.
Improved database schema for item & equipment tables
Adjusted position of target frame within the in-game HUD
Tuesday, 23 June 2026
Added Social panel (Open using button above the chat)
Fixed regression with several gear pieces having incorrect offset positions when equipped
Monday, 22 June 2026
Increased auto loot speed
Added additional indexing on loot tables to improve server efficiency
Updated Flamestorm ability - Now follows it's target and costs no energy.
Improved terrain in Lava Zone
Fixed a bug where Encase would not de-spawn after it expired
Improved Spell VFX for Encase & Flamestorm
Sunday, 21 June 2026
Clicking overlapping entities will now prioritise entities that are lootable
Fixed an issue where the game could randomly stutter at high FPS
Improved water visuals and added added additional texturing to lake and river beds
Removed the level cap of 20
Quests can now either give you all reward items or require you to pick just one
Reduced lag spikes caused by chunk based resource streaming
Added new models for cloth hood equipment
Added distance blur to player camera for a more stylized look
Saturday, 20 June 2026
Improved visuals of map and minimap shaders
Added map zoomed in click and drag to pan camera
Added map zoom in / out
Improved entity click-targeting logic to make it more robust and reliable
Removed automatic login, you must now press login button to continue. (Since news and updates are on the login page, I don't want to skip over that page anymore)
Moved news panel from character select screen to login screen
Added a small margin to player camera to prevent clipping with terrain and objects
Updated grass visuals
Doubled the range of spell: Flurry
Improved flurry spell visuals
Updated client to Godot 4.7 (from 4.6)
Updated client and server to SpacetimeDB 2.6 (from 2.4)
Added in-game change log (located on login page)
Thursday, 18 June 2026
Updated environment lighting and fog for town zone
Added buildings and NPC's to town area
Wednesday, 17 June 2026
Added the ability to trade with NPC's
Tuesday, 16 June 2026
Increased bag slots from 12 to 36
Sunday, 7 June 2026
Updated to SpacetimeDB 2.4.0 (from 2.2.0)
Updated Loading Screen and login page art
Synced jumping visuals for networked characters
Restructured Client Project
Optimised creature model scenes
Opened up second zone
Improved tab targeting - now grabs another enemy when you attack spell, also favours closer enemies.
Fixed flurry spell effect rotation and red colour issue
Cleaned up floating combat text
Buffs will now be removed on player death
Tuesday, 2 June 2026
Improved visuals of floating text in-game.
Fixed a bug where setting display mode setting would not always take effect.
Monday, 1 June 2026
Fixed an issue where cloak SoftBodies would visually jitter when attached to the player.
Fixed an issue where cloak SoftBodies would visually jitter when attached to the player.
Sunday, 31 May 2026
Optimized water meshes
Moved map fog discovery to server-side
Fixed a bug where party members would not get quest progress for killing creatures
Enemies will now no longer overlap when attacking players
Enemies can now pull nearby enemies when attacking a character
Saturday, 30 May 2026
Started work on new instances system, this will be used for dungeons, raids and more in the future!
Greatly improved performance in-game by reducing the number of actively loaded UI elements.
Cleaned up many client directories and removed duplicate or redundant assets
Friday, 29 May 2026
Updated settings menu GUI
Thursday, 28 May 2026
Moved even more gameplay logic from client to server.
Fixed a vulnerability where character id could be faked in client requests.
Tuesday, 26 May 2026
Updated game client from Godot 4.6.2 > 4.6.3.
Removed unused assets from game client (Client is now approximately 40% smaller).
Reduced LoD distances on several mesh instances.
Moved additional combat presentation logic from client to server.
Monday, 25 May 2026
Updated realm name on character select screen (Elegon Playtest realm - US East)
Updated news on character select screen
Fixed a bug that would cause the player rotation to become out of sync with the camera due to camera smoothing
Added a ping counter to the in-game UI
Active effects are now also displayed above enemy nameplates as well as the existing implementation above the target frame
Reduced unnecessary tooltip updates when hovering over targets.
Reduced processing overhead for nearby enemies and nameplates.
Reduced background processing while the world map is closed.
Kept quest marker priority behavior consistent.
Improved nameplate performance, especially when not visible.
Improved map and minimap quest marker performance.
Improved in-game buff and debuff display performance.
Improved cleanup when leaving or reloading the game world.
Improved action bar cooldown performance.
Health, Damage, Healing, Xp, etc will now all scale much more smoothly with your characters level. This applies to both player characters, as well as creatures.
Added more creature sound effects
Saturday, 23 May 2026
Migrated Admin toolbox internal app from Nuxt to Tauri.
Improved quest objective tracking logic
Improved build and deploy pipeline. More robust and performant rust code.
Fixed a visual issue where active effect timers would countdown from len - 1 and then stay paused at 0 for 1 second.
Fixed a bug where preforming the Recall ability while targeting an enemy, would cause the characters animations to become out of sync.
Added a changelog manager to the internal admin tool, making it easier to create, edit, publish, and maintain elegon.app updates.
Friday, 22 May 2026
Tightened up animation and presentation work, including cleaner human run animations and NPCs facing you during conversations.
Polished the player experience with loading screen tips and artwork, in-game UI polish, better video settings, and floating XP text.
Improved world/entity behavior by switching creature ground checks to terrain data instead of raycasts.
Improved combat and gameplay responsiveness by making auto-attacks start immediately and moving passive HP/Energy ticks server-side.
Fixed technical issues affecting feel and stability, like spell FX loading lag and creature chunk update snapping.
Tuesday, 19 May 2026
Refined settings UI, Adding helpful labels
Refactored render resolution setting
Introduced new upscaling options (Bilinear, FSR1, FSR2)
https://youtu.be/kocDDpSP7LQ
Cleaned up human run animations
Adjusted defaults for a more balanced experience
Monday, 18 May 2026
Fixed camera jitter issue
Fixed broken quest chain
Combat events are now using the chunk system
Added more quests
Added character stats system
Saturday, 16 May 2026
Removed redundant files from game client
Fixed issue with "Floating" NPC's
Fixed issue where the custom tooltip could become out of sync with the UI
Fixed a bug where stunned enemies would still be able to move
Cleaned up auth flow, removed redundant code from previous version (Prior to Steam Sign In)
Added multiple new Mage spells
Added multiple new Cleric spells
Friday, 15 May 2026
https://youtu.be/GXrDvq7DFcI
Thursday, 14 May 2026
Added Steam Sign In
Wednesday, 13 May 2026
Updated Knight spell: Flurry - Now it doesn't require a target to cast and damages all creatures in front of the player
Added support of Area of Effect spells
Added support for durationless active effects
Added Knight spell: Encase - An AoE Defensive cooldown
Tuesday, 12 May 2026
Removed the spell "Range" attribute and replaced with two new "MinRange" & "MaxRange" attributes.
Refactored code for custom tooltip, Added a reusable helper function hovering on UI elements.
Locked spells are now also shown in the spellbook UI but they are disabled and don't show full details.
Lacerate (An offensive spell, causes damage over time)
Guard (A defensive spell, Reduces damage taken)
Fixed trail VFX for the Intercept Spell.
Fixed dead characters freezing mid-air; they now continue falling naturally until they land before movement is fully locked.
Daze (A short stun)
Adjusted all XP rates and level requirements to reduce leveling speed significantly.
Added Active Effects system
Added a smooth animation to the XP bar.
Added a hover tooltip to the XP bar to show the current XP progress thoughout the level.
Add Knight Spells
Monday, 11 May 2026
Quest dialog will stay open if more quests are available to pick up
Knight spell "Intercept" is now fully implemented and working.
Improved level up visuals
Fixed a bug where the quest complete dialog would display automatically as soon as a quest is completed.
Adjusted the position of floating combat text so it appears futher above the target. Text should not be as obscured by nameplates now.
Sunday, 10 May 2026
https://youtu.be/sSEmq6WAl-I
Saturday, 9 May 2026
Updated icon for "Smite" ability.
Nameplates now render on the UI layer, rather than in world space. This fixes multiple issues, Including the low resolution issue.
Increased the damage of "Slash" from 10 to 30.
Increased the damage of "Flurry" from 40 to 50.
Improved visuals of the spellbook UI panel.
Improved the visual appearance of the creature level number on the nameplate.
Fixed a bug where floating combat text would be positioned incorrectly.
Admin tool now supports generating client bindings, publishing server builds and publishing game client builds to steam.
Admin tool now supports editing game data directly from the admin panel.
Added all spell details to the spellbook UI panel & tooltips.
Wednesday, 6 May 2026
World Objects now use new entity system
NPC's now use new entity system
https://youtu.be/eAdkzoToi64
Fixed a bug where dead mobs would appear to be alive when first loading into the world.
Fixed a bug where animated health bars on floating nameplates could remain paused during consecutive damage or healing updates.
Character data is now stored in separate, more focused tables. This helps with performance as recommended by the STDB docs.
Added hit feedback VFX to mobs and players. Mobs will now flash white when hit and rotate slightly. Players will now flash red when hit and also rotate slightly.
Tuesday, 5 May 2026
Fixed inconsistent loading screen bug
Sunday, 3 May 2026
Updated Nameplate Visuals. Now show animated progress bars for changes in health values. The bar will appear bright White between the old value and new value to show the amount of damage or healing done.
Launched new custom changelog page.
Fixed a bug where keybinding "/" would still enter chat mode when pressed.
Saturday, 2 May 2026
XP rewards are now based on the level difference between your character and the enemy. You’ll earn more XP for defeating higher-level enemies, and less for lower-level ones. Enemies that are more than 5 levels above or below you will no longer grant XP.
Increased the number of creatures in Amberwood Zone, roughly doubling overall population.
Added more creature variety for higher-level players.
Added a new world boss: Paddlefoot
Thursday, 30 April 2026
https://youtu.be/OTBdXNh-rms
Friday, 24 April 2026
Updates to world terrain, textures should now pop more and texture blending should be more natural looking of cliffs and pathways etc.
I've fully rebuilt the existing PowerShell build and deploy tool in .NET 10. This new console app is much more stable and maintainable.
Added a day night cycle to the world environment
Wednesday, 22 April 2026
Reduced the volume of quest pickup and complete sound FX
Minimap view is now more zoomed out and shows more of the surrounding area
Improvements to Audio Manager system
Improved the visual effects of the fog on the map UI
Added a new creature, The Stag
Add new hover UI sound FX
Monday, 20 April 2026
Server directory structure refactoring
Reduced respawn time for Nythera from 20 minutes to 5 minutes
Bug fixes and performance improvements in the server
Adjusted damage values for Knight spells
Saturday, 18 April 2026
There’s also a subtle border highlight on the action button to show when an ability has been queued.
Spells with a cast time now trigger the GCD at the start of the cast, rather than at the end.
Now, when respawning or using the recall ability - the game will still send you to a loading screen, but most of the game state will be preserved. This is much better for load times and performance. It also fixes issues where chats would be reset upon death.
I’ve added a spell queueing system to make ability usage feel smoother. If you press your next ability within 1 second of your current cast or cooldown finishing, it will now queue and automatically trigger as soon as it’s ready.
Friday, 17 April 2026
Rotated mini map view so it shows north as top
Main map has a fog-of-war effect
Fixed a bug where player where unable to turn in 'The Lake is restless' quest
Fixed a bug where if an NPC has a quest you've not picked up yet, they would not show their quest available marker if you are already on another quest with them
Fixed a bug where any class could see other classes spells in the spell book
Added a main map that can be viewed by pressing 'M' whilst in-game
Tuesday, 14 April 2026
Up until now, pushing a new PTR build was quite manual. I’d need to build the client for Windows, Mac, and Linux, extract all the outputs, generate VDF files, and then upload everything through SteamPipe. It worked, but it took time and was easy to mess up.
Today I built a new tool to automate how I package and publish the Elegon client to Steam.
This new tool handles the entire process end to end using the Godot and Steam CLI tools. I can now go from code to a live build much faster with far less friction.
Not only does this significantly speed up deployments, it also removes a lot of the potential for human error when publishing updates.
Monday, 13 April 2026
Restructured/Streamlined Godot project files and removed unnecessary files
Sunday, 12 April 2026
Updated game client to Godot 4.6.2
Removed cooldown on Knight abilities: Slash, Flurry. These core builder/spender abilities should be limited by the players energy and not a cooldown.
General refactoring of UI logic on client
Fixed an issue with tooltip height resizing
Fixed a bug where you could not toggle auto-run while the mouse is being dragged https://app.userjot.com/cmko0kryv02hg15moeiea9gei/d/requests/p/v2/cmnvd4d1t10t40iqy0pa80j6s
Added quest markers to the mini map
Saturday, 11 April 2026
Implemented a new functional mini map to the UI
Fixed a bug where players were still able to auto attack their target while facing the wrong way
Saturday, 28 February 2026
This week clockwork labs released the 2.0 update for Spacetime DB, The main tech powering elegons networking!
If you're interested you can read the full change log for STDB 2.0 here: https://spacetimedb.com/docs/upgrade
I am very pleased to say that the game and server is now fully migrated over to this new latest version!
Saturday, 24 January 2026
Spell book displays abilities for your class and level
Added new spells - Gleam, Slam (In Development)
Added new icons for Fireball and Slash spells
Added a Spell Book (Keybind - U)
Ability to drag spells from the spell book to your action bar
Ability to drag and drop to rearrange abilities on action bars
Friday, 23 January 2026
Temporarily removed XP reward from quests while I work on the quest system
Improved server side security around the 10 character per account limit
Fixed several exploits around XP and Level manipulation using 3rd party tools
Fixed an exploit around spawning entities
Fixed an exploit around modifying other characters names
Fixed a bug where the quest would only complete if the creature died by an auto-attack
Added several new server-side name validation rules for when creating a new character
Added level cap of 20 (will be raised as new content is added)
Thursday, 22 January 2026
Tweaked lighting and reduced fog
Removed large slash spell effect and replaced with a more basic slash effect - Will be further updating this soon.
Prevented player from being able to attack without a weapon equipped
Player action bars and spells are now saved server-side
Overhauled action bar buttons, System is now more dynamic and expandable
New class specific spells can be unlocked when reaching the required level
Made improvements to loading screen visuals
Implemented new feedback system (Userjot)
Implemented new Changelog system (Userjot)
Fixed blending issue on Warrior attack animations
Fixed a bug where enemies would sometimes fail to aggro or would aggro late.
Cleaned up character select screen code / logic to increase performance
Added button press visual feedback to all action bar buttons when pressed
Added an in-game button for reporting bugs or suggesting features (Located left of the mini map)